![]() However, fans claim Nuclear Throne is a skill-oriented game, and that the random elements in it can't bend a veteran who has mastered the systems and mechanics put on offer by it. I love Roguelites FTL, EtG, TBoI are some of my favorite games out there. These elements aim to make adapting to the game difficult at first. On paper, Nuclear Throne is a Roguelite - a genre characterized by procedural level generation, permadeath, and the random appearance of upgrades and items throughout any given run. I will explain exactly why that is in this review. Not one has appealed to me in my 165 hours of playtime. Not a single one of those features had a redeeming quality that would have made the purchase of the game worth it. With that out of the way, I will say this - every single thing on the aforementioned list has left me disappointed. I feel like I have genuinely played the game to its fullest extent. I found most secrets (admittedly there weren't all that many of them), defeated all bosses, killed all unique enemies. Now look, I got both endings I unlocked all characters and their B-Skins, as well as improved starter weapons and crowns for each one. The hostile minority that has spent countless hours using each of the characters and their abilities will always find a way to deflect your criticism. Find a weapon or upgrade weak? Perfectly balanced, as the devs intended it to be. Don't like a character? You're not good at it. Every single response to almost every single negative assessment reads the same way don't like a mechanic? Get better. The way the community perceives the game and its developers is nothing short of obsessive. Criticizing Nuclear Throne is risky business nowadays. ![]()
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